I design digital products that move numbers — conversion rates, engagement metrics, and real outcomes. With a background in Management and a Master in Design, I sit at the intersection where strategy meets interface.
A cross-device medical imaging support system — bridging the gap between remote cancer patients in rural Australia and the specialists they can't easily reach.
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A mobile guardian-style game set in a floating-island world. Owned the in-game UI, onboarding, and the retention loop that lifted day-7 engagement by 18%.
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A brand system for a playable on-chain experience — logo, type pairings, motion tokens, and an in-game brand kit that survives across 12 mini-games.
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A living collection of poster work spanning editorial campaigns, cultural events, and speculative briefs — exploring type as image and constraint as creative method.
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Earlier work across edtech, hardware, and games available on request — drop a line and I'll send the PDF.
Request full archive →My path into design started with a management degree and a curiosity about why people choose the things they choose. I published research on nostalgic cultural consumption — and without realising it, I was already doing user psychology.
When I moved into product design, that lens came with me. I design for emotional histories and irrational preferences, not just rational ones.